sorrend: hsz/oldal:

adrianabell  » 2021-08-28 15:13:29

Hsz.: 2

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CarrolObrien  » 2019-12-22 10:15:00

Hsz.: 5

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MMOexpshop  » 2019-09-17 09:16:24

Hsz.: 3

There's a damn reason it has stayed a form of training alchemy in a fast and relatively profitable manner.wait you asked for items consistently? You do understand that is what walnut and yew are famous for right? no? Are you fresh? Because it has been this way for..pretty considerably ever with RuneScape gold. so your debate to most skills being unworthy. . .is that if you instruct them ore can be mined by you to get the burst window at which there will be demand and little supply? I do not think you know what helpful means.but for mining esp.smithing is "full" and would require a rework to really add anything into the very best end.and ranged is improbable to thanks to for balance purposes and basic absence of demand.

Regardless usefulness does not apply to"welp better get from the gold rush", since even without skilling there's ALWAYS a gold rush for new items, new items, or things with a new use. . Even if this use is 100% useless compared to existing things. And no, a brand new ore would not"spike" while leveling, it would drop..as it ALWAYS does in both runescape and literally every other match. Items drop from there and then start high. And there's little from killing that does not come, where the majority of bars and ores come out of it's, not mining. It's also weird you picked two skills that no one would bother rushing for anyhow, since both have a long history of having skills.

It takes less than a day for the price of a new great to start flooring, for many people (likely yourself included given you don't know high alching for profit is a valid clinic ) and you can defend skills not being unworthy everything you like, but there's a reason both teams have talked about ways to revitalize and make them useful , because they are useless anything gained from skills are better obtained in other manner since it is significantly more efficient.You are literally beating round the bush and twisting everybody's points around in each and every comment you post. Like you mention things being high because that's how it's, crashing. This was my point, and also the fact I never even mentioned smithing. They added the exact thing and amethyst happened I mentioned. Players with 92 mining created gamers and a killing that didn't have it wasn't sold by it at that time they got 92 mining for its peak price.

Because the precise situation happened in sport already so you is immaterial. You bring up alchmate when it is used by 75 percent of those OSRS players. Which was exactly my point about large alching, you'll never find an item with good margins that lasts for over 24 hrs since players will always buy out the distribution until the rates are no more profitable, because large alching pushes the market for items that would usually be worthless and prevents them from bottoming out just like a dead inventory would in real life. High alching provides an artificial demand to seemingly useless things thus keeping old content related and creating the rs market as a whole a lot diverse and different compared to other mmos to buy RS gold, where most mmos are gear treadmills where items will gradually become worthless and completely irrelevant in time due to power creep along with the market inflation that follows.